


This is the one player version that's popular in japaneese arcades. This *might* mean that we can get the missing characters like cammy in there.
#Street fighter taito type x2 jump mods#
Some people have already applied mods for the pc version of the game to the arcade version. The game uses essentially the same files as the pc version. Networking apparently works! Or at least it properly detects my ip address during startup. If we could get a version of mame ready for xp embedded (which shouldn't be hard) it might be the cheapest mame cab build ever!.Īlso a couple of things to note in the arcade version of SF IV: You know, after doing some research, the pcbs for the taito systems isn't that expensive. The arcade version runs and boots much faster. SFIV (pc) on my machine runs just fine, but during the intro scenes it drops a frame or two, and believe me, my machine is a beast. 7000ĭo these save backup data to the same drive letter as Blazblue:Continuum Shift? (I think it was D)Īctually I was going to chime in to say how much FASTER SFIV runs compared to the pc port. 7110Īudio Microsoft MPEG-1/DD Audio Decoder msmpeg2adec.dll. Video Microsoft MPEG-2 Video Decoder msmpeg2vdec.dll. 7000ĭMO Mpeg4 Decoder DMO MPG4, mpg4, mp42, MP42 mpg4decd.dll. 18005ĭMO WMVideo Decoder DMO WMV1, WMV2, WMV3, WMVP, WVP2, WMVR, WMVA, WVC1 wmvdecod.dll. 18236ĭMO WMV Screen decoder DMO MSS1, MSS2 wmvsdecd.dll. ICM Cinepak Codec by Radius cvid iccvid.dll 1.10.0.13ĭMO Mpeg4s Decoder DMO mp4s, MP4S, m4s2, M4S2 mp4sdecd.dll.
